Each city comes with comprehensive and seamless maps, PDFs full of illustrations and NPCs and quests, VTT tokens, Foundry modules, and original music to help bring the cities to life. We release massive RPG cities for you to either drag and drop into your campaigns or plunder for inspiration. You need unique and cohesive cities for your campaigns, and we’ve got you covered. Why fall back on the same drab fantasy town with the same tavern, the same blacksmith, and the same handful of quest givers over and over again? Designing villages, towns, and metropolises takes a ton of prep work, and crafting a memorable locale is no easy feat. We are Borough Bound, creators of fully-realized RPG cities for your tabletop campaigns. I can say with confidence that the content from Borough Bound has inspired me to play D&D more than virtually any force has before. Related downloads are available *for free* through the link in my Vacation highlighted story! īorough Bound is a talented, passionate team of writers, musicians, map makers, and game designers that come together to create fully realized settings each month. This content has been generously donated by to be shared while The Griffon’s Saddlebag takes a 2-week vacation! Please support these creators and their excellent content! ✨ Patrons get huge perks! Access this and hundreds of other item cards, art files, and compendium entries when you support The Griffon’s Saddlebag on Patreon for only $1 to $7 a month! illustration digital art dungeons and dragons dnd d&d Once you’ve placed a unique teleportation circle in this way, you can use this side of the cube as if it were a normal sigil sequence recording for the generated circle. Once this property has been used, it can’t be used again until the next dawn, unless you use an action to expend 1 of the cube’s charges to generate a new sigil sequence and regain the use of this property. This circle remains for 1 hour, and can only be used as a destination circle for the duration. If you hold and focus on the cube for the full duration, it magically applies its unique sigil sequence onto the ground in a 10-foot-diameter teleportation circle, provided that there’s enough space to do so. If you hold one of the cube’s recorded sigil sequences on the ground face-down and focus on it for 1 minute (as if concentrating on a spell), the cube expends 1 of its charges and duplicates the effect of the "teleportation circle" spell, using the sigil sequence from the cube’s face to form the spell’s teleportation circle on the ground below it.Īlternatively, you can hold the stamp side of the cube on the ground and focus on it for 1 minute (as if concentrating on a spell). The cube has 3 charges and regains 1d3 expended charges daily at dawn. If a sigil was already on the cube’s face, it’s replaced by the new one. If you hold and focus on the cube for the full duration, the circle’s sigil sequence is recorded onto the cube’s face. If you find a permanent teleportation circle, you can place and hold one of the cube’s flat sides against the circle for 1 hour, focusing on it for the duration (as if concentrating on a spell). Its five other sides are flat and blank, or, at the GM’s discretion, have up to 5 different sigil sequences recorded onto them. One of the cube’s sides looks like a metallic stamp, and is made of countless interlocking and shifting panels that reconfigure themselves to magically generate a new, unique sigil sequence daily at dawn, as described in the "teleportation circle" spell. This hefty, metal cube is about 6 inches on a side and weighs 3 pounds.
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